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BNEXT VR Headset Compatible with iPhone & Android Phone - Universal Virtual Reality Goggles

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BVR’s AI bot is continuously reading, learning and evolving to generate reviews. How it works?
8,738 reviews covering 23 products for the category Cell Phone Virtual Reality (VR) Headsets & Accessories

Experiential insights by users

About BNEXT VR Headset Compatible with iPhone & Android Phone - Universal Virtual Reality Goggles
83% praised the adjustable design
I found the adjustable lenses helpful for proper vision, as they can be moved side to side and forward and backward.
78% appreciated the audio quality, but 22% experienced problems
I like the video quality.
I found a way to use EarPods with the system while playing YouTube videos as the headset did not have sound.
I got bored of swiping through videos trying to find real immersive ones due to the poor picture quality.
80% were satisfied with the battery life, while 20% weren't
After an hour, the headset hurt the bridge of my nose because the padding was not firm enough.
I would not suggest prolonged use of the product despite it being great.
The phone resolution is not high enough for impressive graphics.
74% found it comfortable to wear, while 26% experienced discomfort
The headset has comfortable mesh padding around the perimeter, making it sturdy and comfortable to wear for a long time without hurting my face.
I found the plastic leaving marks around my eyes concerning, but the headset is super comfortable.
I suggest attaching a foam pad to the plastic piece around the back of my head to improve comfort level.
The goggles are not heavy, just quite bulky.
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79% liked the seamless controller integration, but 21% faced issues
I have not figured out how to use the controller yet, but I haven't spent much time with it since I mostly watch videos.
On YouTube or Netflix, VR videos do not work with screen touch to activate the pointer. However, other VR apps work perfectly just by gazing at them.
The vr30 remote is not compatible with our goggles.
77% praised the field of view, while 23% didn't
In VR 2.0, I can look around and control my environment to some extent in games with a 180 degrees (or close to it) field of view. VR 3.0 offers a full 360 degrees of video.
I compared this viewer with Google Cardboard and found that it has a limited viewing range which cuts off the peripheral and makes it appear as though I am looking through a tunnel at the VR video.
69% liked the high-resolution, but 31% experienced pixelation
The picture quality depends on my cellphone's settings.
I have not used VR devices/products, so I cannot attest to the picture quality.
The phone's resolution is not high enough for impressive graphics.
75% appreciated the low latency response, though 25% experienced lag
The headset is slippery.
78% liked the lightweight design, but 22% desired more
The goggles are not heavy despite being quite bulky.
The VR headset is uncomfortable to wear for a long time due to the lack of nose padding, causing discomfort after a few minutes.
After 15 minutes of playing a VR game, I could feel the weight of the phone and headset bearing down on my nose, causing discomfort and pain.
After wearing it for a minute, the hard plastic area of the headset puts pressure on the bridge of my nose causing discomfort.
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