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Oculus Go Standalone Virtual Reality Headset

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8,738 reviews covering 35 products for the category Cell Phone Virtual Reality (VR) Headsets & Accessories

Experiential insights by users

About Oculus Go Standalone Virtual Reality Headset
80% praised the adjustable design, while 20% found limited
The Oculus Gos's non-adjustable 64 mm IPD is a big thing to overlook when trying to make VR mainstream.
Some apps allow me to adjust the angle of view depending on the position, but many apps do not have this option.
92% appreciated the audio quality, but 8% experienced problems
I noticed that some people have issues with the audio quality being mediocre, but it doesn't matter to me as much.
66% were satisfied with the battery life, while 34% weren't
I believe the battery life is good since spending excessive time in VR can negatively impact daily activities.
I desire a longer battery life, but in reality, I only get 2-3 hours out of it when watching videos.
The battery life is very poor and does not last for even 2 hours. It's not enough even if it lasts for the full 2 hours.
The battery life is too short for anything.
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65% found it comfortable to wear, while 35% experienced discomfort
I was initially concerned about the comfort of the VR headset due to my larger head and glasses. However, I found it to be very comfortable to wear with nice foam padding and no pressure on my glasses.
The Oculus GO is comfortable to wear with velcro straps on the sides and top to attach to the face, along with nice padding throughout.
I was disappointed to have to remain seated for a comfortable experience. I was hoping to find a flexible mobile VR after coming from Oculus Rift.
65% liked the seamless controller integration, but 35% faced issues
Using the controller throughout the VR experience feels quite natural and I didn't require any learning curve to use it.
The controller works fine, but it should have been compatible with the Rift controllers.
I can only access a subset of the Oculus library on the Go because it can only run games that don't need two controllers.
The buttons are too close to the touchpad, causing accidental clicks while using it.
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66% praised the field of view, while 34% didn't
My new headset has a wide field of view of approximately 100 degrees, compared to my old smartphone-based headset which only had 60 degrees.
At times, it feels like looking through a pair of scuba goggles and the field of view could be better.
74% liked the high-resolution, but 26% experienced pixelation
I am disappointed with the screen resolution. It feels like I have gone back almost 10 years to the time when DVD 480p was introduced. I am also really disappointed by the picture quality, despite the device claiming to have a resolution of 1080p or higher.
My screen's true resolution is just slightly better than VGA, not at 720P range yet.
63% appreciated the low latency response, though 37% experienced lag
I experienced serious lag in certain areas of my house where the wifi was sketchy, which affected the illusion of virtual reality.
I have been communicating with the support team about my controller not scrolling like my other Go.
I found connecting the device to be very annoying.
The Bluetooth and remote both lose connection at the same time.
72% liked the lightweight design, but 28% desired more
Wearing it was not too uncomfortable, even though it was 75% the size of my head. I had to keep my eyes wide open and never blink.
I can barely use the headset for 10 minutes without feeling uncomfortable due to its weight.
I experienced neck strain due to poor weight distribution of the headset.
The headset is not comfortable to wear due to its bulky design.
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