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The battery life gets in the way of spending a lot of time in the VR world or consuming big screen media.
The only issue with the set is its battery life.
I am dissatisfied with the battery life as it only lasts for about 1.5 hours before needing to be recharged.
I feel rushed to do most things like editing my VR room or changing my avatar due to the 2 hour battery life.
65% found it comfortable to wear, while 35% experienced discomfort
I was initially concerned about the comfort of the VR headset due to my larger head and glasses. However, I found it to be very comfortable to wear with nice foam padding and no pressure on my glasses.
The Oculus GO is comfortable to wear with velcro straps on the sides and top to attach to the face, along with nice padding throughout.
I was disappointed to have to remain seated for a comfortable experience. I was hoping to find a flexible mobile VR after coming from Oculus Rift.
65% liked the seamless controller integration, but 35% faced issues
Using the controller throughout the VR experience feels quite natural and I didn't require any learning curve to use it.
The controller works fine, but it should have been compatible with the Rift controllers.
I can only access a subset of the Oculus library on the Go because it can only run games that don't need two controllers.
The buttons are too close to the touchpad, causing accidental clicks while using it.
I can only track my controller with the headset and cannot play games that require advanced tracking.
66% praised the field of view, while 34% didn't
My new headset has a wide field of view of approximately 100 degrees, compared to my old smartphone-based headset which only had 60 degrees.
At times, it feels like looking through a pair of scuba goggles and the field of view could be better.
74% liked the high-resolution, but 26% experienced pixelation
I am disappointed with the screen resolution. It feels like I have gone back almost 10 years to the time when DVD 480p was introduced. I am also really disappointed by the picture quality, despite the device claiming to have a resolution of 1080p or higher.
My screen's true resolution is just slightly better than VGA, not at 720P range yet.
63% appreciated the low latency response, though 37% experienced lag
I experienced serious lag in certain areas of my house where the wifi was sketchy, which affected the illusion of virtual reality.
I have been communicating with the support team about my controller not scrolling like my other Go.
I found connecting the device to be very annoying.
The Bluetooth and remote both lose connection at the same time.
72% liked the lightweight design, but 28% desired more
Wearing it was not too uncomfortable, even though it was 75% the size of my head. I had to keep my eyes wide open and never blink.
I can barely use the headset for 10 minutes without feeling uncomfortable due to its weight.
I experienced neck strain due to poor weight distribution of the headset.
The headset is not comfortable to wear due to its bulky design.
I suggest reducing the weight of the headset by hanging it around my neck or on a belt pack, which will also allow for a larger battery with the option to be plugged in.
The VR headset is heavy on my face and difficult to keep comfortable wearing it. The foam that contacts my face is also a bit irritating.
The VR fold viewer has a desirable feature of variable lens spacing, allowing me to vary the near/far placement of the subject in virtual space.
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